THE SPORT

THE GAME

Ultimate is a seven-a-side team sport played with a flying disc. It is played on a rectangular field, about half the width of a football field, with an end zone at each end. The objective of each team is to score a goal by having a player catch a pass in the end zone that they are attacking. A thrower may not run with the disc, but may pass the disc in any direction to any team-mate. Any time a pass is incomplete, a turnover occurs, and the other team shall take possession and attempt to score in the opposite end zone. Games are typically played to 15 goals or around 100 minutes. Ultimate is self-officiated and non-contact.

THE RULES

1. Score a point by catching a pass in your opponent’s endzone.
2. The disc may be advanced in any direction by completing a pass to a teammate.
3. Players may not run with the disc, and must pass within 10 seconds (if counted by a marker).
4. Possession changes to the other team when the disc is intercepted, blocked, caught out of bounds, dropped, or thrown to ground. The other team picks it up and is then trying to score in their opponent’s endzone.
5. Switch ends after each point; raise a hand in the air to signal you are ready for the ‘pull’.
6. No contact; a foul occurs when a player initiates contact with another player, as called by the player fouled.
Spirit of the Game: Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. Ultimate is a self-refereed sport (depending on the competition organisers).
Advanced: Run, jump, dive, intercept, and catch the disc for big plays which will help your team!
Many of these rules are general in nature and cover most situations, however some rules cover specific situations and override the general case. Variations to the basic structure and rules may be used to accommodate special competitions, number of players, age of players or available space.
More information can be found via The World Flying Disc Federation:

THE PITCH

  • The playing field is a rectangular area with a central zone and two end zones, which is essentially flat, free of obstructions and afford reasonable player safety.
  • The perimeter lines surround the playing field and consist of 2 sidelines along the length and 2 endlines along the width – these are not part of the playing field.
  • The goal lines are the lines that separate the central zone from the end zones and are part of the central zone.
  • The “brick marks” are the intersection of 2 crossed 1 metre lines in the central zone, located a distance equal to the length of the end zone away from each goal line, midway between the sidelines.

READY TO PLAY?

Think you got the idea and just want to start throwing? Then join the swarm to head onto the field with the Woking Wasps!

PART OF THE COLONY

Don’t miss a catch and don’t miss the news! follow our socials to keep up to date with all wasps news, announcements, training sessions and club updates.